Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-An8MP-YdQQN-7VC7x-Bo5CH-fxF4C | 14/17/5 | 82.1 | 0.98 | 2026-07-03 21:43:32 · 37m 24s | |
| CSGO-hHu9r-dSHu4-QZWRn-mEWeu-ohtnC | 18/10/2 | 93.1 | 1.57 | 2026-07-03 21:07:57 · 28m 5s | |
| CSGO-wZsxq-xCL89-7TodY-mr4MV-ekAUM | 10/17/4 | 66.3 | 0.77 | 2026-06-26 20:50:06 · 30m 37s | |
| CSGO-htOQo-y9QN6-XvnaD-CVp3Y-cF95Q | 10/15/2 | 52.1 | 0.77 | 2026-06-26 19:45:23 · 29m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.