Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jNBFt-kmHaX-7U76e-BNMpB-eosSJ | 9/17/4 | 52.3 | 0.51 | 2026-07-04 20:13:54 · 30m 18s | |
| CSGO-rPhQU-Kjndy-Ab73M-PFnYz-RMwzF | 29/22/8 | 109.8 | 1.45 | 2026-07-03 06:59:33 · 43m 37s | |
| CSGO-ZY6zb-d7APR-XVE47-xHfOE-V9jbN | 25/25/9 | 80.5 | 1.16 | 2026-07-03 06:59:33 · 46m 18s | |
| CSGO-r2meF-niqSM-9Eo2U-XOaKT-n6iPK | 14/22/4 | 60.9 | 0.75 | 2026-06-28 18:47:08 · 44m 41s | |
| CSGO-LftWS-dTbiu-pboH3-wWFna-YPVeL | 18/20/3 | 62.2 | 0.99 | 2026-06-28 17:58:04 · 43m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.