Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrxMJ-ysGmp-RdEu7-XrUZb-8PbEC | 26/18/9 | 119.0 | 1.50 | 2026-07-06 15:16:00 · 37m 20s | |
| CSGO-KqN6k-cBAxU-f2TWi-DHftd-5YQhG | 18/11/15 | 149.8 | 1.89 | 2026-07-05 18:32:28 · 23m 32s | |
| CSGO-vjXmm-oYxRW-K9LJ2-E3Vxx-F3VTB | 16/16/3 | 100.5 | 1.14 | 2026-06-24 17:09:03 · 33m 36s | |
| CSGO-NcNkm-O7MDJ-ehHXa-irOYt-bNRhG | 4/16/6 | 72.8 | 0.42 | 2026-06-24 16:38:18 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.