Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W2jsZ-jHsnV-RfoDB-KpZRM-HcyMM | 13/17/3 | 64.8 | 0.80 | 2026-07-01 15:16:11 · 37m 1s | |
| CSGO-tWhO5-hrPp7-Sf4pq-JQ7Vj-q4yUO | 17/23/2 | 59.6 | 0.82 | 2026-07-01 13:43:43 · 45m 56s | |
| CSGO-xdxD7-Dwjto-iUGBy-bdqG5-ppNAK | 9/7/2 | 86.6 | 1.32 | 2026-06-30 21:12:14 · 15m 4s | |
| CSGO-XM23i-9JYsV-d2FPP-evV8L-t8MUD | 6/17/4 | 36.8 | 0.50 | 2026-06-30 20:33:15 · 32m 6s | |
| CSGO-JN4D2-TyaD2-eumbr-RdwPS-47D7K | 12/13/2 | 62.0 | 0.95 | 2026-06-30 19:55:51 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.