Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XZ4Tf-TRLBW-DUiBr-i9ifs-XhapG | 12/14/3 | 81.3 | 0.93 | 2026-07-04 19:24:10 · 28m 12s | |
| CSGO-qWAmt-c73Aa-4aBrz-bEzMs-QsXfE | 15/12/5 | 93.4 | 1.30 | 2026-07-04 18:37:05 · 34m 40s | |
| CSGO-h7B65-SddUL-RZXxH-BjzYQ-uwzpH | 13/16/3 | 74.2 | 0.84 | 2026-06-23 16:01:21 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.