Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4JrSs-Gzkyd-Lxqf7-XDA4z-vVkDA | de_sanctum |
14/7/0 | 114.5 | 1.57 | 2026-07-04 19:47:36 · 15m 6s |
| CSGO-2yMEZ-xSGsq-x3S3h-eSNKE-V9jbN | 20/16/6 | 94.9 | 1.32 | 2026-07-03 23:47:55 · 32m 55s | |
| CSGO-OQMmD-6c8KW-aReBr-BufY9-3Aw5G | 6/14/0 | 64.7 | 0.36 | 2026-06-28 21:34:31 · 20m 4s | |
| CSGO-Zyu5n-ycJRp-oOBFm-pFYCY-euQFE | 13/14/0 | 80.9 | 0.97 | 2026-06-28 20:56:40 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.