Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZ98i-bjqt5-xvAck-vi4DO-hwAAA | 20/16/8 | 104.4 | 1.43 | 2026-07-04 11:02:14 · 38m 18s | |
| CSGO-dKajV-QSOQL-46oOb-4Vf3s-oCi5P | 13/9/1 | 73.2 | 1.24 | 2026-07-03 20:54:15 · 28m 27s | |
| CSGO-J29rV-kxMV9-nUT5f-hS94e-xjTOG | 23/15/4 | 97.7 | 1.49 | 2026-07-03 16:41:29 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.