Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4Mf2-Rb6Ct-Ks8Ye-hGQbc-sFzAC | 18/17/2 | 85.2 | 1.14 | 2026-07-02 21:06:39 · 34m 28s | |
| CSGO-YDP9M-iTb6F-SPEAj-YPLsX-nFzAC | 12/14/2 | 70.9 | 0.95 | 2026-06-29 20:57:34 · 31m 10s | |
| CSGO-GKaWJ-wA5e5-Bj7Sc-2MCZQ-aRFZG | 15/15/5 | 77.1 | 1.12 | 2026-06-29 20:14:28 · 34m 54s | |
| CSGO-SkC3v-Z5TkC-WKef4-LiTWT-jHR7B | 15/8/1 | 59.8 | 1.37 | 2026-06-29 19:42:43 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.