Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FZVPF-JTwYa-TPHRV-j3hY3-hMFyB | 18/9/2 | 77.4 | 1.44 | 2026-07-02 20:23:05 · 31m 39s | |
| CSGO-bJBKN-hpwGO-XXJXJ-iDawp-jhLfN | 11/17/4 | 61.8 | 0.80 | 2026-06-29 19:23:43 · 35m 11s | |
| CSGO-2EPne-4U7rP-OFAih-Z2hH7-DeiGH | 18/16/4 | 83.4 | 1.32 | 2026-06-29 18:43:18 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.