Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-obCYv-epPfL-SUvfD-sYc8G-vSvPB | 16/13/2 | 88.2 | 1.29 | 2026-07-06 17:21:18 · 19m 26s | |
| CSGO-BhQ99-GACoC-Go9QN-8ivq6-SLr7C | 8/14/4 | 68.1 | 0.70 | 2026-07-03 15:08:14 · 23m 6s | |
| CSGO-UJdjs-xtBbY-AVzUW-rcQWH-57wwQ | 14/14/4 | 86.7 | 0.99 | 2026-06-27 13:30:32 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.