Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2jYN-q6zA3-pCXv7-E2Va2-VqKPJ | 4/17/1 | 29.2 | 0.13 | 2026-06-24 15:52:22 · 26m 15s | |
| CSGO-JqerY-cmFNu-BPCf9-dznaM-2mw9H | 10/19/3 | 51.1 | 0.63 | 2026-06-24 15:05:58 · 34m 55s | |
| CSGO-qbraM-z2NvB-kMVir-K6rPs-nNjeC | 11/17/2 | 70.3 | 0.65 | 2026-06-24 14:28:38 · 30m 32s | |
| CSGO-wVp46-EZM45-n5v2F-p49jS-XSUnB | 13/21/5 | 58.5 | 0.71 | 2026-06-24 12:03:21 · 43m 11s | |
| CSGO-BUA3K-udB7c-tCMAq-JXo2k-MPN2G | 9/18/3 | 49.1 | 0.67 | 2026-06-24 10:46:39 · 30m 22s | |
| CSGO-TrShS-KM6qT-YjRmM-Pw4wj-mOpYF | 13/18/8 | 78.2 | 1.02 | 2026-06-24 10:02:06 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.