Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NhrrF-4SAHG-hmxHm-SUQrs-bswTC | 30/18/4 | 123.3 | 1.64 | 2026-07-03 03:53:56 · 37m 58s | |
| CSGO-HxpHV-6bB3K-Tn4MP-FtyWq-MOBJC | 17/17/7 | 86.0 | 1.12 | 2026-07-02 19:23:37 · 41m 32s | |
| CSGO-XyAUC-4cbv2-LQxkS-KqyJT-UbJGG | 15/19/4 | 72.6 | 0.97 | 2026-07-01 20:28:53 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.