Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GFZbw-8wYsw-QQ9iS-Te85v-zhJaA | 16/10/1 | 75.8 | 1.44 | 2026-07-06 14:10:11 · 27m 40s | |
| CSGO-S9ZxD-OHfJM-fzrYx-AGTYL-ScHLH | 24/19/4 | 115.4 | 1.42 | 2026-07-05 13:24:39 · 34m 53s | |
| CSGO-ics8b-cBFBH-KN6uC-5cD4D-cpEVF | 14/16/2 | 76.3 | 0.89 | 2026-07-05 12:52:57 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.