Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFZT3-SKVYf-fiefx-AiUEJ-o8MUD | 9/16/3 | 68.0 | 0.66 | 2026-06-30 20:11:56 · 29m 44s | |
| CSGO-Ze7ky-nThsv-scysA-fPyfe-RPeyC | 12/17/9 | 80.3 | 0.98 | 2026-06-30 18:38:04 · 34m 10s | |
| CSGO-nXMiL-bOhGo-KVjsm-WQ27E-Gd5FP | 20/10/5 | 93.1 | 1.47 | 2026-06-26 13:25:23 · 38m 48s | |
| CSGO-zzT9i-feKQR-y8kDE-r8OT7-aUPRO | 15/15/5 | 67.9 | 1.02 | 2026-06-26 12:44:43 · 36m 18s | |
| CSGO-OAv2W-8vYLv-nzfDP-JFfA5-ABnkP | 19/10/4 | 95.2 | 1.59 | 2026-06-26 12:03:37 · 36m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.