Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-trKOz-efKcQ-nhi9A-LMpPs-QCZQM | 9/16/3 | 58.6 | 0.53 | 2026-07-03 18:43:12 · 28m 24s | |
| CSGO-CMVm4-xw7fF-QqzmJ-matYW-KG6KQ | 9/16/5 | 50.6 | 0.61 | 2026-07-03 18:10:17 · 30m 26s | |
| CSGO-u5t9D-wf8Yz-LLLkV-RHG2B-4y9WB | 12/17/11 | 78.0 | 1.02 | 2026-06-17 18:53:46 · 40m 3s | |
| CSGO-O9WLb-RYCbQ-9Y5YK-6AZ3P-3aaUN | 15/19/6 | 70.2 | 0.87 | 2026-06-17 18:11:04 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.