Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-axhiM-eCbhO-6HQv8-OXoTy-KquaL | 18/17/11 | 100.3 | 1.19 | 2026-07-04 10:27:12 · 34m 34s | |
| CSGO-iPohr-bRBwP-rk72M-meJhB-y9qBE | 18/17/6 | 96.0 | 1.19 | 2026-07-03 20:51:08 · 31m 11s | |
| CSGO-hbLOM-E7E7T-mVxmR-hcwNJ-ZKmDA | 7/14/4 | 62.4 | 0.63 | 2026-07-01 18:05:21 · 21m 26s | |
| CSGO-54idm-tsj5s-x2yqb-hKKCS-MHcVG | 18/7/6 | 119.2 | 1.95 | 2026-06-30 16:46:13 · 19m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.