Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YVkTN-7EkPs-y3uy5-ENd6N-2SvPB | 13/15/4 | 57.1 | 0.88 | 2026-07-03 19:04:39 · 39m 46s | |
| CSGO-oZpCn-6cd6i-rkoxf-jtsP7-GLSKF | 10/17/5 | 49.8 | 0.64 | 2026-06-30 17:23:18 · 31m 6s | |
| CSGO-VWahL-nBvSV-8yqS3-a2nDY-zQJLH | 13/10/6 | 76.3 | 1.11 | 2026-06-28 19:50:07 · 29m 32s | |
| CSGO-5ZJWf-zxaUf-RQfov-vePMD-opWTB | 16/12/4 | 94.8 | 1.33 | 2026-06-20 12:03:57 · 28m 1s | |
| CSGO-GvNQ6-YaexN-8ECJa-HCqpW-aQ4qB | 12/15/8 | 77.0 | 0.90 | 2026-06-19 17:56:40 · 29m 56s | |
| CSGO-4q26v-iDTTA-ohsvs-H9zxt-UNv5G | 13/16/6 | 75.8 | 1.02 | 2026-06-15 17:39:07 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.