Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X9Ez4-rPnko-ZnbHz-D85CY-v5TCP | 21/21/3 | 96.0 | 1.19 | 2026-07-02 18:52:47 · 40m 2s | |
| CSGO-3zeyP-uAbSK-XQWXQ-uFvra-KQM6H | 20/23/4 | 75.1 | 0.92 | 2026-07-02 18:52:47 · 49m 17s | |
| CSGO-WHt6Z-EymrF-K9x7A-bq6pc-vEkwG | 13/17/3 | 53.1 | 0.78 | 2026-06-25 17:38:32 · 39m 32s | |
| CSGO-pOyP6-cOpe9-M9ydy-2X52K-sbjsF | 11/9/5 | 69.8 | 1.11 | 2026-06-19 09:25:50 · 23m 28s | |
| CSGO-MA2Fj-QxL9y-tANtN-trXtx-kfFnK | 10/19/5 | 59.3 | 0.64 | 2026-06-19 08:34:47 · 36m 4s | |
| CSGO-iQ92w-cir3j-7PpdX-mnoG9-DBF4C | 15/15/6 | 69.1 | 1.14 | 2026-06-19 07:54:47 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.