Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tAFKK-KcRnH-kfAVX-vnVyn-SD8aC | 13/17/1 | 47.2 | 0.76 | 2026-06-30 02:05:52 · 29m 0s | |
| CSGO-CuENo-4UCpD-QSp7j-5Y8x8-qAXHK | 9/16/4 | 51.9 | 0.65 | 2026-06-30 01:36:11 · 27m 0s | |
| CSGO-moyej-AE6fv-XevVx-jRyks-xCZAB | 10/17/7 | 64.9 | 0.66 | 2026-06-29 08:49:48 · 36m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.