Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vzxAr-OzuFn-7HPyu-6HHpB-NdT4M | 14/6/2 | 77.6 | 1.53 | 2026-07-04 13:16:48 · 29m 51s | |
| CSGO-VX2Yp-KYUCr-BvNZ4-CuCn6-t9H5O | 19/14/4 | 78.9 | 1.33 | 2026-07-02 11:57:22 · 32m 23s | |
| CSGO-MzqJO-Q7Fvt-HNcK3-j6BDL-8HsiB | 10/17/4 | 57.0 | 0.72 | 2026-06-29 22:01:38 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.