Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j7qAV-47pqu-K5oGP-XfOYS-6a4mA | 18/10/6 | 122.6 | 1.82 | 2026-07-03 21:17:52 · 26m 35s | |
| CSGO-UXryh-hMrwv-kkKfV-pTBCV-jFXsO | 14/15/9 | 69.1 | 1.14 | 2026-06-29 13:17:06 · 38m 27s | |
| CSGO-QbTnN-V67zd-YU8jf-OvWos-bswTC | 12/15/7 | 58.8 | 0.96 | 2026-06-20 00:02:21 · 36m 11s | |
| CSGO-iwjW4-ff6UD-aWG3J-5AEuq-xCZAB | 12/17/3 | 60.7 | 0.86 | 2026-06-15 04:13:58 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.