Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tOf9m-vK6Or-t7e8T-noLJy-sLqRP | 19/18/3 | 85.0 | 1.24 | 2026-07-05 23:31:46 · 37m 47s | |
| CSGO-icacX-3N5kn-2ih2o-qd7Ax-FMXDJ | 29/13/5 | 139.8 | 1.99 | 2026-07-05 22:36:12 · 44m 50s | |
| CSGO-fJjqz-zWu65-bpcpN-S9U7B-RKKvM | 5/3/2 | 36.9 | 1.07 | 2026-07-05 19:24:10 · 11m 51s | |
| CSGO-Cvn3A-cAn3T-EVkiJ-UrZhU-8aaUN | 15/17/5 | 78.7 | 0.98 | 2026-07-05 18:43:21 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.