Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uBjZX-O8b6Q-yVYMy-f4efC-EdWXC | 15/16/2 | 75.4 | 0.98 | 2026-07-02 02:02:32 · 30m 51s | |
| CSGO-z6QZ5-cpYmt-DcPA7-JfvqJ-co3mA | 16/16/4 | 66.6 | 1.03 | 2026-06-30 01:59:47 · 42m 42s | |
| CSGO-pUhQc-pCOHQ-GQzcQ-Oyw7w-RWjXM | 16/16/4 | 98.5 | 1.10 | 2026-06-30 01:21:03 · 34m 46s | |
| CSGO-ifu8S-rPYCy-Q5iHT-yiQDG-sH2cQ | 18/12/6 | 106.6 | 1.42 | 2026-06-29 19:43:18 · 31m 22s | |
| CSGO-hGSRF-9JimO-ruCe5-ouO3z-xVJvM | 9/14/2 | 64.9 | 0.74 | 2026-06-29 19:15:05 · 23m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.