Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dDym8-2GTnH-34rCL-xFVf3-8LhWA | 15/14/7 | 84.1 | 1.23 | 2026-07-03 07:56:52 · 34m 33s | |
| CSGO-VrWEn-cC7F5-4cUnX-zJEPi-LPGCF | 12/16/3 | 75.2 | 0.95 | 2026-06-30 22:34:49 · 29m 36s | |
| CSGO-Yd6ik-5Y8xU-ADKdV-wr6k3-Z2e4D | 6/13/3 | 45.7 | 0.50 | 2026-06-30 22:10:33 · 19m 18s | |
| CSGO-mvM7u-jF7xo-KTUFa-OhDpC-jTiLJ | 14/20/3 | 58.8 | 0.72 | 2026-06-29 18:38:54 · 36m 31s | |
| CSGO-MfDX4-4BiW5-UGB57-PpFYN-GS6yD | 13/16/4 | 77.9 | 0.94 | 2026-06-24 19:42:36 · 28m 31s | |
| CSGO-OXMhC-P73u5-yE3ys-73jTB-uT2JE | 15/14/2 | 93.5 | 1.17 | 2026-06-20 22:24:48 · 29m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.