Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-thmFk-mSkED-okNSB-vUOfw-zMOcF | 10/12/6 | 63.7 | 0.95 | 2026-07-04 21:50:07 · 29m 44s | |
| CSGO-JrQkP-X2usk-x45zG-cSfaf-REDVF | 17/7/2 | 95.4 | 1.75 | 2026-07-04 21:19:54 · 26m 6s | |
| CSGO-m4ZT5-EUEbx-axxqe-epBaq-oNBYN | 6/17/6 | 45.3 | 0.46 | 2026-07-04 20:42:17 · 32m 21s | |
| CSGO-2qHqR-xzvd2-2dJJ9-Jui26-OUYkF | 8/12/9 | 69.6 | 0.97 | 2026-07-04 20:08:46 · 29m 37s | |
| CSGO-39jx7-DHmhw-OaNuK-caXWc-Z6ZkF | 9/15/0 | 55.9 | 0.59 | 2026-06-28 17:25:29 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.