Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BuG3x-m9W9O-pAoiW-fmcuv-fNLsE | 16/15/4 | 79.1 | 1.10 | 2026-07-04 16:41:45 · 35m 37s | |
| CSGO-ewJuB-neAax-OmNWf-ey4mc-wup3B | 22/9/1 | 112.0 | 1.72 | 2026-07-03 23:57:19 · 32m 21s | |
| CSGO-xhW7W-jkavT-k9YEW-7L25h-qESyL | 17/25/5 | 64.5 | 0.77 | 2026-06-29 19:53:11 · 52m 44s | |
| CSGO-baB24-s3ME6-cNrBy-wbD6C-7JxbE | 9/10/7 | 84.4 | 1.23 | 2026-06-25 21:18:12 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.