Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wukdj-K6C7U-3mJCe-5haDa-UjenL | 10/18/2 | 47.5 | 0.51 | 2026-07-07 02:39:14 · 30m 4s | |
| CSGO-CBpoM-VERhN-cp5JY-Oav6r-iWRKF | 20/18/8 | 92.9 | 1.27 | 2026-07-06 04:37:44 · 39m 0s | |
| CSGO-ue4Sd-RzsRk-3rqJw-V8ijK-9Sm6J | 13/14/3 | 65.2 | 0.99 | 2026-07-05 05:38:45 · 32m 16s | |
| CSGO-uFf3Y-e6XaH-pOVvT-M8KwD-Uc8zP | 17/15/5 | 66.0 | 1.09 | 2026-07-05 04:47:30 · 33m 25s | |
| CSGO-PzBD7-cfuqJ-G3kJB-6VYfZ-jPocG | 5/17/2 | 39.7 | 0.27 | 2026-07-04 04:30:14 · 23m 14s | |
| CSGO-UV6B8-qhuFa-ZdfTi-TNhWR-tm7SA | 14/16/5 | 64.4 | 0.91 | 2026-06-26 04:35:42 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.