Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vFoyW-7PoWv-rsaew-orkOf-OFSiA | 8/13/6 | 55.1 | 0.80 | 2026-07-02 04:08:35 · 34m 19s | |
| CSGO-ZL6mm-v4rE4-3KK5D-8ervF-zbZYO | 17/20/7 | 78.3 | 1.03 | 2026-06-25 04:54:46 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.