Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.8%Peak single-match outcome anomaly 7.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RrhoG-nx8b6-kwUei-HVtk9-eympQ | 4/17/4 | 46.2 | 0.25 | 2026-07-04 02:23:57 · 32m 11s | |
| CSGO-N7k2G-yJv6X-3DjfS-b3NKr-bNmkP | 4/16/4 | 28.3 | 0.38 | 2026-07-04 01:35:51 · 34m 48s | |
| CSGO-CQ5LR-riySw-5N9vE-cfeOV-yadyC | 4/14/2 | 40.1 | 0.23 | 2026-07-04 01:06:33 · 23m 18s | |
| CSGO-HJhzw-SwMTY-Vedvv-MFE2p-MOBJC | 9/22/9 | 51.7 | 0.60 | 2026-07-04 00:22:27 · 39m 12s | |
| CSGO-DLMBa-yfzih-deUOX-wmZpP-DJsiB | 9/17/2 | 42.4 | 0.56 | 2026-07-03 23:37:45 · 28m 12s | |
| CSGO-4hXzX-KsAmv-PUkuM-JCTw7-aUPRO | 3/18/4 | 30.0 | 0.16 | 2026-07-03 21:07:51 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.