Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GCMNJ-mTZyv-Gmr2a-APdvQ-PGOJM | 20/16/0 | 91.6 | 1.31 | 2026-07-09 02:15:28 · 39m 47s | |
| CSGO-TsY6O-pvLzf-Qjtx9-hTz4A-JebRF | 6/16/4 | 58.5 | 0.52 | 2026-07-07 01:09:45 · 21m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.