Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.8%Peak single-match outcome anomaly 8.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.3% of kills through walls across 6 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qh5Js-4D569-BtzGA-BdFQ5-SpeOQ | 8/9/7 | 61.0 | 0.98 | 2026-07-03 21:27:50 · 28m 19s | |
| CSGO-r4Mf2-Rb6Ct-Ks8Ye-hGQbc-sFzAC | 13/19/6 | 54.6 | 0.81 | 2026-07-02 21:06:39 · 34m 28s | |
| CSGO-Fd8tE-mQSCm-iRLHD-R4MDs-YOfuB | 10/15/5 | 51.0 | 0.71 | 2026-06-28 19:13:03 · 40m 33s | |
| CSGO-BnAsf-5jqDZ-uP5OM-twjL4-Sf78F | 10/9/9 | 81.5 | 1.26 | 2026-06-27 22:31:57 · 20m 22s | |
| CSGO-Tk6EP-e4jfM-vb73i-ATbsn-bifiK | 22/18/5 | 87.3 | 1.39 | 2026-06-27 19:27:37 · 42m 27s | |
| CSGO-oOKDA-RCGpS-2Yef3-3O9EP-ZbaEC | 13/10/1 | 60.9 | 1.16 | 2026-06-24 18:34:08 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.