Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrQEz-Fwtvu-TCRwu-LS2SM-dmFOP | 19/16/6 | 94.5 | 1.21 | 2026-07-04 22:25:02 · 41m 50s | |
| CSGO-VTqhU-5CjVM-ma9yN-oMtV2-VWJeB | 9/16/3 | 52.9 | 0.56 | 2026-07-03 21:10:27 · 32m 57s | |
| CSGO-ufL9G-hOqCc-7bVY6-meSoF-ST2YP | 18/17/6 | 94.3 | 1.15 | 2026-07-03 19:51:53 · 32m 41s | |
| CSGO-Tjcuy-pNB36-Gzx8S-cu85n-bifiK | 23/21/8 | 80.5 | 1.10 | 2026-07-03 01:28:49 · 46m 21s | |
| CSGO-87fVp-CdWvx-iFx2N-z9fTx-bMFyB | 27/17/6 | 107.7 | 1.57 | 2026-06-24 21:14:04 · 35m 59s | |
| CSGO-pEwKJ-3URnU-2DwqJ-5OpPR-Q8urD | 13/20/7 | 75.0 | 0.81 | 2026-06-21 21:15:09 · 40m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.