Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cc6AU-KXiZT-FmPhp-kq8VN-W8diK | 17/15/7 | 106.5 | 1.28 | 2026-06-28 18:17:49 · 27m 5s | |
| CSGO-Y9Zxo-uLE4P-ApihG-jWsGx-zWq7C | 7/18/6 | 50.8 | 0.52 | 2026-06-14 19:05:23 · 30m 38s | |
| CSGO-aQ9TR-GMH9d-8diAQ-sDesv-k3AkE | 22/18/3 | 101.1 | 1.28 | 2026-06-12 21:24:43 · 34m 19s | |
| CSGO-W7YXQ-xTM8O-b7yGk-sjyew-cMfrM | 16/4/3 | 116.0 | 1.92 | 2026-06-12 21:03:17 · 19m 19s | |
| CSGO-AVV9s-EoY6F-rvxYB-WGMbP-ZR9jE | 8/11/5 | 62.3 | 0.92 | 2026-06-12 17:23:34 · 27m 35s | |
| CSGO-yTKVz-myPY5-6XJcO-zX4uL-ScHLH | 7/3/3 | 106.0 | 1.72 | 2026-06-12 17:10:01 · 11m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.