76561198007137681
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 26 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 24 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uVCaj-9VwV3-Zmz7L-rHnzi-iiQZQ | 22/17/5 | 107.5 | 1.49 | 2026-07-05 18:49:01 · 34m 37s | |
| CSGO-p7uHm-5PhPW-Rwayr-k5Xce-L5WwP | 14/19/3 | 61.3 | 0.78 | 2026-07-05 17:49:35 · 41m 52s | |
| CSGO-FNwFu-Narxv-N9Pqx-bMChp-N4XsO | 6/15/3 | 43.1 | 0.51 | 2026-07-05 16:35:21 · 27m 10s | |
| CSGO-pZA8o-CwtQK-G78s3-FbqeY-QFJPJ | 7/16/6 | 63.3 | 0.63 | 2026-07-05 15:06:34 · 24m 41s | |
| CSGO-kXy5B-Mn2Ct-hY9tb-PinFk-d4FdH | 16/15/3 | 77.0 | 1.02 | 2026-07-05 14:25:40 · 36m 51s | |
| CSGO-3LSHe-QWjqh-kMqhH-MrcFD-fKV5F | 18/13/6 | 95.3 | 1.39 | 2026-07-04 21:35:53 · 29m 45s | |
| CSGO-T8srS-9cHTK-Eq3kU-JYSUs-khRVP | 8/17/6 | 54.1 | 0.63 | 2026-07-04 20:55:15 · 35m 5s | |
| CSGO-vsRdm-ZkX93-GN9KT-rGCdA-yKKeB | 18/15/5 | 83.2 | 1.28 | 2026-07-04 17:19:38 · 37m 31s | |
| CSGO-SqKwe-jfNBL-YXoG7-4HUsU-buxwQ | 8/19/5 | 64.4 | 0.66 | 2026-07-03 23:13:18 · 28m 4s | |
| CSGO-ypZsO-vFt6Y-mTdD7-kJkpw-zePNN | 17/17/8 | 86.4 | 1.09 | 2026-07-03 22:30:44 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.