Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhjzq-J45py-vWSMh-mEvB5-PquaL | 9/20/8 | 63.7 | 0.65 | 2026-07-01 12:05:45 · 30m 36s | |
| CSGO-zxkWj-ixu3h-jB6aJ-BMDvG-woHGG | 8/15/1 | 52.7 | 0.50 | 2026-07-01 10:54:05 · 23m 29s | |
| CSGO-3HX7F-VKcEf-ZG3L6-4Da7f-aYK9P | 15/14/6 | 80.2 | 1.13 | 2026-06-20 15:22:55 · 35m 19s | |
| CSGO-6YJYX-ZZvno-5UAD5-bBnbC-czfyC | 21/12/5 | 81.9 | 1.50 | 2026-06-20 14:44:19 · 34m 9s | |
| CSGO-vpBpn-vi2TM-8A9RC-4KiWT-Xa43L | 17/19/3 | 74.3 | 1.05 | 2026-06-18 19:04:32 · 34m 18s | |
| CSGO-bVV2H-o3FLh-K3vqd-tHbvp-bifiK | 9/19/3 | 43.2 | 0.54 | 2026-06-16 17:55:05 · 40m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.