Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ynBT-dRFZA-HpooO-JAXMO-qHBxH | 8/16/5 | 58.7 | 0.58 | 2026-06-29 14:09:05 · 33m 51s | |
| CSGO-OjtDW-O2dws-eTRxq-Jvst6-aqKPJ | 11/8/1 | 29.2 | 0.61 | 2026-06-22 20:47:49 · 52m 41s | |
| CSGO-RK5Oh-kDPji-AeuXP-AeMP5-DqVoN | 2/9/0 | 18.3 | 0.24 | 2026-06-22 18:56:51 · 18m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.