Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYL9y-uAm7w-L6FZL-ocwBd-k4yUO | 16/20/7 | 84.7 | 1.07 | 2026-07-04 23:51:02 · 35m 23s | |
| CSGO-FhOhc-fPxOS-XhQBx-qwDQe-G6LHA | 14/12/6 | 85.3 | 1.25 | 2026-07-04 19:34:31 · 28m 31s | |
| CSGO-HW3QE-4ufJN-F8FT8-XiXwC-y9qBE | 16/18/7 | 98.3 | 1.13 | 2026-06-28 21:02:14 · 30m 51s | |
| CSGO-ZFM6T-FijCv-xXxdY-9MXzP-6GLXL | 22/15/9 | 125.6 | 1.72 | 2026-06-28 20:28:04 · 30m 57s | |
| CSGO-qPWdT-8vNbX-aCryX-pkOap-WhUzE | 16/10/6 | 101.5 | 1.48 | 2026-06-28 19:56:24 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.