Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pXWMT-mM7A4-kzQVp-eKjjd-pipNO | 11/15/2 | 82.2 | 0.95 | 2026-07-07 16:24:30 · 24m 25s | |
| CSGO-CmPsO-EPV89-ZUYD7-8OKcz-9VatH | 13/18/4 | 65.8 | 0.81 | 2026-07-04 21:34:55 · 36m 30s | |
| CSGO-wveL2-SMaNk-dotuy-JL9yM-AJQRO | 8/17/5 | 66.0 | 0.70 | 2026-06-26 20:31:55 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.