Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYxiA-BhZ5A-rjVi9-7ciTQ-QJOMB | 11/17/7 | 64.4 | 0.92 | 2026-07-01 18:11:51 · 36m 18s | |
| CSGO-ictzD-R4Wzb-Nt3ED-oQVB7-aeruL | 13/18/10 | 67.9 | 0.93 | 2026-06-28 20:32:21 · 33m 57s | |
| CSGO-wavC8-kaDbO-NVw53-Wqj9c-LFzQN | 21/15/2 | 96.4 | 1.31 | 2026-06-28 19:40:43 · 39m 22s | |
| CSGO-i5kNr-ZxaUq-DhQrX-r3FDb-Y6TvD | 8/16/4 | 50.6 | 0.54 | 2026-06-28 19:08:25 · 29m 20s | |
| CSGO-DGG5A-u8bYY-f2uCq-4ibhu-B3bJD | 18/20/5 | 58.0 | 0.94 | 2026-06-28 18:06:08 · 54m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.