Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YEBHz-u8o46-2H3Go-37DAn-TYTSH | 23/14/6 | 101.2 | 1.66 | 2026-07-06 10:30:07 · 39m 11s | |
| CSGO-iTYzJ-P4Vdb-WzwJ2-2mHGd-OuOQC | 15/9/3 | 101.2 | 1.42 | 2026-07-05 18:01:36 · 27m 31s | |
| CSGO-skFRk-67PUM-9cici-EZ3Xi-AZQhG | 17/18/8 | 91.1 | 1.05 | 2026-07-04 13:30:15 · 33m 5s | |
| CSGO-TzAw9-dnzDz-D9Ckc-WfGO9-nUoEM | 11/17/5 | 50.9 | 0.74 | 2026-07-02 14:35:47 · 36m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.