76561198006754244
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.1%Peak single-match outcome anomaly 10.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
5.6% of kills through walls across 15 analyzed matches (penalty scales above 4%)
8.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zR3Tm-eexsz-TUBjS-9Cs2H-YSEdH | 14/17/2 | 62.7 | 0.81 | 2026-07-03 23:16:50 · 32m 40s | |
| CSGO-CGUiY-QWBv4-neXi6-RnsJu-fNLsE | 12/17/4 | 64.6 | 0.84 | 2026-07-03 22:31:57 · 37m 9s | |
| CSGO-weN86-t4BAa-zSUYd-KSkr5-SVddJ | 16/14/4 | 61.4 | 1.03 | 2026-07-03 21:47:05 · 41m 25s | |
| CSGO-4wuyG-axuLq-xwbHf-TKmeF-pTiLJ | 11/18/3 | 56.6 | 0.68 | 2026-06-29 22:24:51 · 30m 19s | |
| CSGO-85dUY-F8mmD-mzSto-fokhn-M4R4M | 12/15/7 | 59.0 | 0.92 | 2026-06-29 21:44:49 · 35m 1s | |
| CSGO-av9Py-Empsk-WdcpQ-sAsjt-rfdZH | 18/17/7 | 54.7 | 0.99 | 2026-06-29 20:49:38 · 51m 42s | |
| CSGO-wW76X-BCX4v-oOYov-38PD5-dfVvD | 10/7/5 | 67.0 | 1.16 | 2026-06-29 20:20:09 · 25m 8s | |
| CSGO-DwB56-S63UJ-RUfv8-AQPvw-vzYUN | 8/14/4 | 62.2 | 0.68 | 2026-06-28 21:49:04 · 28m 2s | |
| CSGO-c34b5-8Wmtk-XFJof-JjQE9-neGiJ | 10/17/10 | 63.4 | 0.83 | 2026-06-28 21:02:53 · 39m 21s | |
| CSGO-KZTDw-RjeHa-e95Hd-MSmLu-KNc7L | 8/19/8 | 56.6 | 0.60 | 2026-06-24 21:04:43 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.