Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yJ72u-ZdkBF-X5yRO-JysfO-eHsyM | 24/16/7 | 82.8 | 1.47 | 2026-06-26 21:16:27 · 42m 19s | |
| CSGO-Anq2o-29nAH-KTLR7-av7XS-evbxJ | 11/19/8 | 62.9 | 0.77 | 2026-06-26 20:34:40 · 36m 11s | |
| CSGO-nySdk-AsbcA-eiPf7-UqZQy-wzeKP | 16/16/6 | 78.1 | 1.15 | 2026-06-26 19:54:00 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.