Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pGdDS-uiFzQ-tB2J3-7RXbT-nmheC | 20/15/5 | 103.3 | 1.43 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-SG4vN-6vP2R-b35pp-LEe3r-aNLsE | 16/13/3 | 96.1 | 1.38 | 2026-07-02 17:20:44 · 27m 41s | |
| CSGO-otWUo-H5i6i-76HRE-QdO5H-GynUE | 19/17/13 | 120.1 | 1.40 | 2026-06-29 18:36:55 · 35m 42s | |
| CSGO-9C4CO-XUhQX-X3Asd-Y9PKe-dZx9H | 16/15/6 | 79.8 | 1.14 | 2026-06-28 19:08:09 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.