Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RSRuS-mfeHj-vdpRQ-R8Vse-sOYQM | 11/14/0 | 0.1 | 0.78 | 2026-07-03 10:58:44 · 14m 5s | |
| CSGO-URrj9-GuhfW-DD4Nm-8RnSJ-R8diK | 12/7/3 | 68.8 | 1.29 | 2026-07-03 10:30:30 · 23m 59s | |
| CSGO-d6q3m-s53Cf-W7DNH-KhZuH-VnUaK | 18/16/7 | 87.2 | 1.24 | 2026-06-29 14:58:44 · 40m 37s | |
| CSGO-8t7uU-o2rSx-TAJbO-Y3Jjw-vrzED | 12/15/8 | 62.7 | 0.91 | 2026-06-29 10:06:25 · 37m 43s | |
| CSGO-Jyh33-ObdXv-yqqUO-mCj6P-xkJ9P | 4/16/4 | 35.1 | 0.20 | 2026-06-29 06:56:14 · 33m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.