Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lycw4-XpQd8-MOFbm-BDpbc-5YQhG | 18/14/8 | 84.5 | 1.40 | 2026-07-02 20:37:46 · 36m 59s | |
| CSGO-VODaO-NFdcW-JMkQy-F4yVR-2vDuA | 14/18/5 | 67.9 | 0.98 | 2026-07-02 19:57:46 · 37m 13s | |
| CSGO-8enpq-NyGNQ-ta3TZ-W9xvY-JuiTL | 14/17/1 | 59.5 | 0.83 | 2026-06-29 20:19:04 · 35m 15s | |
| CSGO-E6pzs-mCHd5-mU3Z2-fTyiF-bTsdA | 14/13/7 | 83.6 | 1.24 | 2026-06-29 19:44:58 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.