Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vO2yZ-wj7Sk-Jy3sU-ThFn9-jdbhQ | 9/14/4 | 49.3 | 0.78 | 2026-07-05 23:51:55 · 36m 51s | |
| CSGO-RxTxG-JPcyb-T8THZ-rmpn3-kAXHK | 6/17/6 | 48.5 | 0.44 | 2026-07-05 22:45:26 · 27m 50s | |
| CSGO-JShcz-aZwr2-wypTn-hz5Xf-CQVPA | 10/4/3 | 59.9 | 1.37 | 2026-07-03 23:38:25 · 21m 22s | |
| CSGO-LQXV2-TzdFR-uQ9ei-z78W9-AL4VH | 7/15/4 | 47.0 | 0.65 | 2026-07-02 23:21:37 · 35m 42s | |
| CSGO-6CW5Y-aQvvP-mTuDz-dcvPd-pPocG | 7/14/2 | 51.5 | 0.58 | 2026-07-02 22:54:09 · 23m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.