Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dkaJm-PjLoW-7Zcic-SJ4dy-bBnUE | 26/11/4 | 120.6 | 1.88 | 2026-07-06 18:41:12 · 28m 3s | |
| CSGO-d8unq-m6FaZ-v48dm-X9T4u-fXnMC | 12/15/4 | 92.8 | 1.04 | 2026-07-03 17:31:15 · 20m 16s | |
| CSGO-HdVOF-NdtTe-D2f72-czUjJ-Kn6nM | 23/14/2 | 100.6 | 1.54 | 2026-06-18 18:48:40 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.