Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRYZB-PeV4s-ATvFw-DtOVv-YBLDR | 11/15/3 | 75.1 | 0.79 | 2026-07-03 20:49:56 · 28m 34s | |
| CSGO-Bpyho-MLHZv-ABuwX-YUZHq-3MEKO | 12/17/1 | 65.7 | 0.82 | 2026-07-03 20:18:22 · 28m 44s | |
| CSGO-zcZHS-PzDpB-58bn2-btOwA-jdBpF | 8/16/10 | 48.8 | 0.76 | 2026-07-03 19:26:44 · 39m 56s | |
| CSGO-VJemX-utzWM-CZqzU-sAiQo-QiHvM | 8/8/3 | 37.1 | 0.91 | 2026-06-26 21:21:17 · 26m 56s | |
| CSGO-G4zNf-2mSHH-ZtUth-tQoJD-KUGnK | 10/21/6 | 51.5 | 0.63 | 2026-06-26 20:31:39 · 39m 3s | |
| CSGO-Xjv6H-hcV84-j2pzw-bDU3c-LQSuK | 9/21/5 | 47.0 | 0.46 | 2026-06-26 19:39:45 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.