Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Oxm2-FP9Jk-JBQio-EeVn8-MVunC | 19/16/11 | 97.0 | 1.37 | 2026-07-05 17:27:41 · 34m 14s | |
| CSGO-iz9se-9xTQm-XC36r-kK9LE-V9jbN | 11/21/13 | 89.9 | 0.90 | 2026-06-28 17:04:49 · 38m 34s | |
| CSGO-tduYU-Q2Edi-KvGVo-XUvs5-2VkDA | 22/19/8 | 115.6 | 1.49 | 2026-06-28 15:35:09 · 40m 21s | |
| CSGO-aAhuw-asANY-7WzQW-J9ucy-SMOtQ | 16/13/5 | 78.0 | 1.19 | 2026-06-28 14:52:31 · 31m 12s | |
| CSGO-xGfuf-6uV9S-u7LXQ-K57mN-MJpEM | 15/14/7 | 76.1 | 1.16 | 2026-06-17 15:22:45 · 40m 2s | |
| CSGO-czHsB-MsXEm-eQ34d-pBaSc-p5jLJ | 16/19/4 | 80.2 | 1.04 | 2026-06-17 14:44:40 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.