Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SzPb3-jOQ8i-SDeii-kRTwm-i49oF | 16/10/6 | 86.1 | 1.38 | 2026-07-05 09:57:51 · 31m 29s | |
| CSGO-LAWc3-ihPab-uOXYL-n4yU9-WpEVF | 19/20/7 | 67.7 | 0.98 | 2026-06-16 18:25:54 · 46m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.